I expect this is just the tip of the iceberg, as most of the changes are rather tame. Tidal Waves will also only reduce the casting time of Healing Wave by 30%, instead of 40%. With the emphasis on movement in encounters, we constantly have to replace Healing Rain anyway. Conductivity is being removed, which I’m not surprised about. Cloudburst Totem goes from 20% of the healing done to 30% of the healing done. Chain Heal is getting a bit of a buff, moving from 350% to 400% spell power bonus, though the cost of the spell is increasing to 25% of our mana. There are several other minor tweaks in the works as well. It’s something I want to play around with and figure out the level of usefulness for sure, but at a first glance this could be useful. I know I wish I had this currently on a few fights in Hellfire Citadel. Launch it near a tank, siphon off some damage, tank gets to live a little bit longer. Combined with the built in totem launcher we’re destined to receive in Legion and this could be a bit useful, especially for assisting tanks. We summon a totem, and it redirects any damage to allies within 10 yards of the totem to itself. I’m happy to see this potentially come back to the game, though I’m curious how health totals or boss mechanics are going to be balanced around our ability to just flat out increase health by 10%.Įarthen Shield Totem is another interesting totemic addition that fits in line with the shamanistic ideal. A savvy eye will see that this is a spiritual successor to an old spell, Ancestral Healing, which allowed our critical heals to reduce physical damage, while increasing allies health based on the healing done. It’s a spell steeped in the fantasy of calling upon our ancestors to protect us in our time of need. It’s a nifty idea that I want to be excited about, but we just don’t know nearly enough about it yet.Īncestral Vigor is exactly what I asked for a few weeks ago. So if a tank and a DPS go down at roughly the same time, but the DPS goes down just a smidge before the tank, seems like they’ll get the rez. The last bit though is problematic, because it doesn’t appear to be something you can target. On top of that, we don’t know if this will consume our own reincarnate - though I assume it will - and we don’t know if this will count towards your raid’s battle rez allowance. According to the wording on the spell, the totem already has to be active, and the first person to die within 15 yards of the totem will be able to Reincarnate. Well, almost - we still have to be proactive about it. We don’t know a lot about this, but this seems like we’re going to be getting a battle rez. So keep that in mind, as well as the fact that since we can’t test any of this yet, this is all speculation and opinions about what we know so far.Īncestral Protection Totem is an interesting addition. Spell names will change and be removed or replaced, effects will morph as things are fined tuned, and everything will be mercurial for some time to come. This is still an alpha build and our class isn’t even turned on yet to actually try all of this out. It should be noted that things are going to be rough at this point. While Shaman still aren’t enabled in the alpha at this time, we can at least start to get a feel for the design direction for those of us that like to throw down some healing goodness. As we make our way through the Winter Veil season, updated builds of the Legion alpha have been released, and with them we are starting to get our first looks at both the Restoration Shaman spells and abilities as well as the Restoration Shaman Artifact, the Scepter of Azshara.
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